unreleased character
their kit is unfinished and can be changed a lot on release
do not blindly trust it yet
5⭐
Ventus🌪️
Vanguard🏹
Adventurous
Freelance Trekker
🎤 ???
🎂 ???
Stats
HP: 51,179
ATK: 7,484
DEF: 190
Crit rate: 5%
Crit DMG: 150%
Resilience Break Efficiency: 150%
VUL Exploit: 0%
other stats doesnt change, dont care
Next upgrade cost
Max upgrade reached
Spotlight Bowler: 95
Exeunt Bowler: 50
Dorra: 1,121,300
Normal attack: ???
???Param1: &Param1& (HitDamage,Auto Attack) Param2: &Param2& (HitDamage,Auto Attack) Param3: &Param3& (HitDamage,Auto Attack) Param4: &Param4& (HitDamage,Auto Attack) Param5: &Param5& (HitDamage,Auto Attack) Param6: &Param6& (HitDamage,Auto Attack) Param7: &Param7& (HitDamage,Auto Attack) Param8: &Param8& (HitDamage,Auto Attack)
Damage: Auto Attack (1.01e, from Normal attack, scale with Normal attack)
Auto Attack (1.17e, from Normal attack, scale with Normal attack)
Auto Attack (0.87e, from Normal attack, scale with Normal attack)
Auto Attack (0.84e, from Normal attack, scale with Normal attack)
Auto Attack (4.19e, from Normal attack, scale with Normal attack)
Auto Attack (1.88e, from Normal attack, scale with Normal attack)
Auto Attack (1.46e, from Normal attack, scale with Normal attack)
Skill: ???
???Param1: &Param1& (HitDamage,Skill) Param2: &Param2& (HitDamage,Skill) Param3: &Param3& (HitDamage,Mark)
Damage: Skill (1.87e, from Skill, scale with Skill)
Mark
Support skill: ???
???Param1: &Param1& (HitDamage,Skill) Param2: &Param2& (HitDamage,Skill) Param3: &Param3& (HitDamage,Mark)
Damage: Skill (from Skill, scale with Skill)
Mark
Ultimate: ???
???Param1: &Param1& (HitDamage,Ultimate) Param2: &Param2& (HitDamage,Ultimate) Param3: &Param3& (HitDamage,Mark)
Damage: Ultimate (from Ultimate, scale with Ultimate)
Mark
Next skill upgrade cost
Max upgrade reached
Wrath Beauty: 6
Rhythm Game Cartridge: 200
Magic Sound Game Cartridge: 70
Chess Piece of Skill: 927
Dorra: 3,400,000
Main core
1. ???
???Param1: &Param1& (BuffValue,Time) Param2: &Param2& (HitDamage,Auto Attack)
Damage: Auto Attack (from Skill, scale with Skill)
Buff: No Icon
2. ???
???Param1: &Param1& (HitDamage,Auto Attack)
Damage: Auto Attack (from Skill, scale with Skill)
3. ???
???Param1: &Param1& (OnceAdditionalAttributeValue,AttributeType1) Param2: &Param2& (OnceAdditionalAttributeValue,Value1)
AddAttr: Ventus DMG (base)
4. ???
???Param1: &Param1& (OnceAdditionalAttributeValue,AttributeType1) Param2: &Param2& (OnceAdditionalAttributeValue,Value1)
AddAttr: Ventus DMG (base)
Main normal
5. ???
???Param1: &Param1& (OnceAdditionalAttribute,AttributeType1) Param2: &Param2& (OnceAdditionalAttribute,Value1)
AddAttr: (Ventus) Auto Attack Damage (base)
6. ???
???Param1: &Param1& (OnceAdditionalAttribute,AttributeType1) Param2: &Param2& (OnceAdditionalAttribute,Value1)
AddAttr: (Ventus) Skill DMG (base)
7. ???
???Param1: &Param1& (Effect,EffectTypeFirstSubtype) Param2: &Param2& (Effect,EffectTypeParam1) Param3: &Param3& (BuffValue,Time) Param4: &Param4& (BuffValue,LaminatedNum)
Effect: ELEMENTTYPE_:Auto Attack Damage (set max %*)
Buff: ![]()
8. ???
???Param1: &Param1& (OnceAdditionalAttribute,AttributeType1) Param2: &Param2& (OnceAdditionalAttribute,Value1) Param3: &Param3& (BuffValue,Time) Param4: &Param4& (BuffValue,LaminatedNum)
AddAttr: (Ventus) Skill DMG (base)
Buff: ![]()
9. ???
???Param1: &Param1& (Effect,EffectTypeFirstSubtype) Param2: &Param2& (Effect,EffectTypeParam1) Param3: &Param3& (BuffValue,Time) Param4: &Param4& (BuffValue,LaminatedNum) Param5: &Param5& (ScriptParameter,CommonData)
Effect: ELEMENTTYPE_:Skill DMG (set max %*)
Buff: ![]()
11. ???
???Param1: &Param1& (Effect,EffectTypeFirstSubtype) Param2: &Param2& (Effect,EffectTypeParam1) Param3: &Param3& (BuffValue,Time)
Effect: ATK (%)
Buff: ![]()
13. ???
???Param1: &Param1& (Effect,EffectTypeFirstSubtype) Param2: &Param2& (Effect,EffectTypeParam1) Param3: &Param3& (BuffValue,Time) Param4: &Param4& (BuffValue,LaminatedNum)
Effect: Ventus DMG (base)
Buff: ![]()
10. ???
???Param1: &Param1& (BuffValue,Time) Param2: &Param2& (HitDamage,Skill)
Damage: Skill (from Normal attack)
Buff: ![]()
12. ???
???Param1: &Param1& (Effect,EffectTypeFirstSubtype) Param2: &Param2& (Effect,EffectTypeParam1)
Effect: ATK (%)
Buff: ![]()
Common
41. ???
???Param1: &Param1& (Effect,EffectTypeFirstSubtype) Param2: &Param2& (Effect,EffectTypeParam1)
Effect: ELEMENTTYPE_:Ultimate DMG (set max %*)
42. ???
???Param1: &Param1& (Effect,EffectTypeFirstSubtype) Param2: &Param2& (Effect,EffectTypeParam1) Param3: &Param3& (BuffValue,Time)
Effect: ATK (%)
Buff: ![]()
43. ???
???Param1: &Param1& (Effect,EffectTypeFirstSubtype) Param2: &Param2& (Effect,EffectTypeParam1)
Effect: ELEMENTTYPE_:Ultimate DMG (set max %*)
Support core
21. ???
???Param1: &Param1& (HitDamage,Skill)
Damage: Skill (from Skill, scale with Skill)
22. ???
???Param1: &Param1& (HitDamage,Skill)
Damage: Skill (from Skill, scale with Skill)
23. ???
???Param1: &Param1& (HitDamage,Skill)
Damage: Skill (from Skill, scale with Skill)
24. ???
???
Support normal
25. ???
???Param1: &Param1& (HitDamage,Skill)
Damage: Skill (from Skill)
26. ???
???Param1: &Param1& (Effect,EffectTypeFirstSubtype) Param2: &Param2& (Effect,EffectTypeParam1) Param3: &Param3& (BuffValue,Time) Param4: &Param4& (BuffValue,LaminatedNum)
Effect: ATK (%)
Buff: ![]()
27. ???
???Param1: &Param1& (Effect,EffectTypeFirstSubtype) Param2: &Param2& (Effect,EffectTypeParam1) Param3: &Param3& (BuffValue,Time)
Effect: ELEMENTTYPE_:Skill DMG (set max %*)
Buff: ![]()
28. ???
???Param1: &Param1& (OnceAdditionalAttribute,Value1) Param2: &Param2& (BuffValue,LaminatedNum) Param3: &Param3& (OnceAdditionalAttribute,AttributeType1)
AddAttr: (Ventus) Skill DMG (base)
Buff: No Icon
30. ???
???Param1: &Param1& (OnceAdditionalAttribute,Value1) Param2: &Param2& (OnceAdditionalAttribute,Value1) Param3: &Param3& (OnceAdditionalAttribute,AttributeType1)
AddAttr: Ventus DMG (base)
31. ???
???Param1: &Param1& (OnceAdditionalAttribute,Value1) Param2: &Param2& (OnceAdditionalAttribute,AttributeType1)
AddAttr: Ventus DMG (base)
32. ???
???Param1: &Param1& (HitDamage,Skill)
Damage: Skill (from Skill)
29. ???
???Param1: &Param1& (OnceAdditionalAttribute,Value1) Param2: &Param2& (OnceAdditionalAttribute,AttributeType1)
AddAttr: (Ventus) Skill DMG (base)
33. ???
???Param1: &Param1& (Effect,EffectTypeFirstSubtype) Param2: &Param2& (Effect,EffectTypeParam1) Param3: &Param3& (BuffValue,LaminatedNum)
Effect: ATK (%)
Buff: No Icon
1. Core Talent I
???
2. Core Talent Ⅱ
???
3. Core Talent Ⅲ
???
4. Core Talent Ⅳ
???
5. Core Talent Ⅴ
???
Bonus stats for each activated talent
???
???
???
???
???
???
???
???
???
???
Love gift
Love Candle
Blazing Wings
Fiery Honeypot
Portable Blower
Exquisite Blower
Deluxe Blower
Summer Chill Crushed Ice
Fragrant Ice Delight
Sweet IceFurry
Hate gift
Card Photo Capturer
Reflective Photo Capturer
Ultra-Precision Photo Capturer
first choice just do whatever
special memory doesnt always happen, keep gambling