unreleased character
their kit is unfinished and can be changed a lot on release
do not blindly trust it yet
5⭐
Aqua💧
Versatile🏹
Vanguard
Creative
Post Haste
🎤 ???
🎂 ???
Stats
HP: 52,791
ATK: 7,426
DEF: 190
Crit rate: 5%
Crit DMG: 150%
Resilience Break Efficiency: 100%
VUL Exploit: 0%
other stats doesnt change, dont care
Next upgrade cost
Max upgrade reached
Lumen Essence: 95
Eternal Gloom Core: 50
Dorra: 1,121,300
Normal attack: ???
???Param1: &Param1& (HitDamage,Auto Attack)
Damage: Auto Attack (2.56e, from Normal attack, scale with Normal attack)
Skill: ???
???Param1: &Param1& (HitDamage,Minion) Param2: &Param2& (OnceAdditionalAttribute,Value1) Param3: &Param3& (HitDamage,Skill) Param4: &Param4& (HitDamage,Mark)
Damage: Minion (from Skill, scale with Skill)
Skill (4.54e, from Skill, scale with Normal attack)
Mark
AddAttr: ATK (%)
Buff: ![]()
Support skill: ???
???Param1: &Param1& (HitDamage,Skill) Param2: &Param2& (HitDamage,Skill) Param3: &Param3& (HitDamage,Skill) Param4: &Param4& (HitDamage,Skill) Param5: &Param5& (HitDamage,Mark)
Damage: Skill (from Skill, scale with Skill)
Mark
Ultimate: ???
???Param1: &Param1& (HitDamage,Ultimate) Param2: &Param2& (HitDamage,Mark)
Damage: Ultimate (from Ultimate, scale with Ultimate)
Mark
Next skill upgrade cost
Max upgrade reached
Tidal Essence: 6
Barrage Game Cartridge: 200
Demon Bee Game Cartridge: 70
Chess Piece of Skill: 927
Dorra: 3,400,000
Main core
1. ???
???Param1: &Param1& (OnceAdditionalAttributeValue,Value1) Param2: &Param2& (ScriptParameterValue,CommonData) Param3: &Param3& (OnceAdditionalAttributeValue,AttributeType1) Param10: &Param10& (Skill,Title)
AddAttr: ATK (%)
2. ???
???Param1: &Param1& (HitDamage,Skill) Param10: &Param10& (Skill,Title)
Damage: Skill (from Skill, scale with Normal attack)
3. ???
???Param1: &Param1& (HitDamage,Minion) Param10: &Param10& (Skill,Title)
Damage: Minion (from Skill, scale with Skill)
4. ???
???Param1: &Param1& (EffectValue,EffectTypeParam1) Param2: &Param2& (HitDamage,Minion) Param3: &Param3& (OnceAdditionalAttributeValue,Value1) Param4: &Param4& (ScriptParameterValue,CommonData) Param10: &Param10& (Skill,Title)
Damage: Minion (from Skill, scale with Skill)
Effect: HP (%)
AddAttr: ATK (%)
Buff: ![]()
Main normal
5. ???
???Param1: &Param1& (HitDamage,Skill) Param10: &Param10& (Skill,Title)
Damage: Skill (4.54e, from Skill)
6. ???
???Param1: &Param1& (Effect,EffectTypeParam1) Param2: &Param2& (BuffValue,Time) Param3: &Param3& (BuffValue,LaminatedNum) Param4: &Param4& (Effect,EffectTypeFirstSubtype) Param10: &Param10& (Skill,Title)
Effect: Auto Attack Damage (base)
Buff: ![]()
7. ???
???Param1: &Param1& (ScriptParameterValue,CommonData) Param2: &Param2& (OnceAdditionalAttribute,Value1) Param3: &Param3& (OnceAdditionalAttribute,AttributeType1) Param10: &Param10& (Skill,Title)
AddAttr: Auto Attack Damage (base)
8. ???
???Param1: &Param1& (Effect,EffectTypeParam1) Param2: &Param2& (Effect,EffectTypeFirstSubtype) Param10: &Param10& (Skill,Title)
Effect: ATK (%)
Buff: ![]()
10. ???
???Param1: &Param1& (Shield,ReferenceScale) Param2: &Param2& (ShieldValue,Time) Param3: &Param3& (HitDamage,Minion) Param10: &Param10& (Skill,Title)
Damage: Minion (4.54e, from Skill)
12. ???
???Param1: &Param1& (Effect,EffectTypeParam1) Param2: &Param2& (Effect,EffectTypeFirstSubtype) Param10: &Param10& (Skill,Title)
Effect: ATK (%)
Buff: ![]()
13. ???
???Param1: &Param1& (Effect,EffectTypeParam1) Param2: &Param2& (Effect,EffectTypeFirstSubtype) Param3: &Param3& (BuffValue,Time) Param10: &Param10& (Skill,Title)
Effect: Aqua DMG (base)
Buff: ![]()
9. ???
???Param1: &Param1& (EffectValue,EffectTypeParam1) Param2: &Param2& (Effect,EffectTypeParam1) Param3: &Param3& (BuffValue,Time) Param4: &Param4& (BuffValue,LaminatedNum) Param5: &Param5& (ScriptParameterValue,CommonData) Param6: &Param6& (Effect,EffectTypeFirstSubtype) Param10: &Param10& (Skill,Title)
Effect: EFFECT_HP_RECOVERY, Minion DMG (base)
Buff: ![]()
11. ???
???Param1: &Param1& (Effect,EffectTypeParam1) Param2: &Param2& (BuffValue,Time) Param3: &Param3& (ScriptParameterValue,CommonData) Param4: &Param4& (Effect,EffectTypeFirstSubtype) Param10: &Param10& (Skill,Title)
Effect: Auto Attack Damage (base)
Buff: ![]()
Common
41. ???
???Param1: &Param1& (OnceAdditionalAttribute,Value1) Param2: &Param2& (OnceAdditionalAttribute,AttributeType1) Param10: &Param10& (Skill,Title)
AddAttr: Ultimate DMG (base)
42. ???
???Param1: &Param1& (Effect,EffectTypeParam1) Param2: &Param2& (Effect,EffectTypeFirstSubtype) Param10: &Param10& (Skill,Title)
Effect: ATK (%)
Buff: ![]()
43. ???
???Param1: &Param1& (ScriptParameterValue,CommonData) Param2: &Param2& (OnceAdditionalAttribute,Value1) Param3: &Param3& (OnceAdditionalAttribute,AttributeType1) Param4: &Param4& (ScriptParameterValue,CommonData) Param10: &Param10& (Skill,Title)
AddAttr: Ultimate DMG (base)
Support core
21. ???
???Param1: &Param1& (HitDamage,Skill) Param10: &Param10& (Skill,Title)
Damage: Skill (from Skill, scale with Skill)
22. ???
???Param1: &Param1& (HitDamage,Skill) Param2: &Param2& (OnceAdditionalAttributeValue,Value1) Param10: &Param10& (Skill,Title)
Damage: Skill (from Skill, scale with Skill)
AddAttr: Aqua DMG (base)
Buff: No Icon
23. ???
???Param1: &Param1& (HitDamage,Skill) Param10: &Param10& (Skill,Title)
Damage: Skill (from Skill, scale with Skill)
24. ???
???Param1: &Param1& (HitDamage,Skill) Param10: &Param10& (Skill,Title)
Damage: Skill (from Skill, scale with Skill)
Support normal
25. ???
???Param1: &Param1& (HitDamage,Skill) Param10: &Param10& (Skill,Title)
Damage: Skill
26. ???
???Param1: &Param1& (OnceAdditionalAttribute,Value1) Param2: &Param2& (OnceAdditionalAttribute,AttributeType1) Param10: &Param10& (Skill,Title)
AddAttr: Aqua DMG (base)
Buff: ![]()
27. ???
???Param1: &Param1& (ScriptParameterValue,CommonData) Param2: &Param2& (OnceAdditionalAttribute,Value1) Param3: &Param3& (OnceAdditionalAttribute,AttributeType1) Param10: &Param10& (Skill,Title)
AddAttr: Auto Attack Damage (base)
28. ???
???Param2: &Param2& (Effect,EffectTypeFirstSubtype) Param3: &Param3& (Effect,EffectTypeParam1) Param10: &Param10& (Skill,Title)
Effect: Auto Attack Damage (base)
Buff: ![]()
30. ???
???Param1: &Param1& (ScriptParameterValue,CommonData) Param2: &Param2& (Effect,EffectTypeParam1) Param3: &Param3& (BuffValue,Time) Param4: &Param4& (Effect,EffectTypeFirstSubtype) Param10: &Param10& (Skill,Title)
Effect: VUL Exploit (base)
Buff: ![]()
31. ???
???Param1: &Param1& (Effect,EffectTypeParam1) Param2: &Param2& (Effect,EffectTypeFirstSubtype) Param10: &Param10& (Skill,Title)
Effect: Skill Crit Rate (base)
Buff: No Icon
32. ???
???Param1: &Param1& (Effect,EffectTypeParam1) Param2: &Param2& (Effect,EffectTypeFirstSubtype) Param3: &Param3& (BuffValue,Time) Param4: &Param4& (BuffValue,LaminatedNum) Param10: &Param10& (Skill,Title)
Effect: ATK (%)
Buff: No Icon
29. ???
???Param1: &Param1& (Effect,EffectTypeFirstSubtype) Param2: &Param2& (Effect,EffectTypeParam1) Param10: &Param10& (Skill,Title)
Effect: ATK (%)
Buff: ![]()
33. ???
???Param1: &Param1& (Effect,EffectTypeParam1) Param3: &Param3& (Effect,EffectTypeFirstSubtype) Param10: &Param10& (Skill,Title)
Effect: Auto Attack Damage (base)
Buff: ![]()
1. Core Talent I
???
2. Core Talent Ⅱ
???
3. Core Talent Ⅲ
???
4. Core Talent Ⅳ
???
5. Core Talent Ⅴ
???
Bonus stats for each activated talent
???
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???
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Love gift
Portable Blower
Exquisite Blower
Deluxe Blower
Whisper Wind Spinner
Chilling Wind Spinner
Blazing Wind Spinner
Summer Chill Crushed Ice
Fragrant Ice Delight
Sweet IceFurry
Hate gift
Rising Star
Emerging Talent
Shining Star
first choice just do whatever
special memory doesnt always happen, keep gambling