unreleased character
their kit is unfinished and can be changed a lot on release
do not blindly trust it yet
5⭐
Ignis🔥
Vanguard🏹
Creative
White Cat Troupe
🎤 ???
🎂 ???
Stats
HP: 50,776
ATK: 7,484
DEF: 190
Crit rate: 5%
Crit DMG: 150%
Resilience Break Efficiency: 100%
VUL Exploit: 0%
other stats doesnt change, dont care
Next upgrade cost
Max upgrade reached
0
Normal attack: ???
???Param1: &Param1& (HitDamage,Auto Attack)
Damage: Auto Attack (0.68e, from Normal attack, scale with Normal attack)
Skill: ???
???Param1: &Param1& (HitDamage,Skill) Param2: &Param2& (HitDamage,Skill) Param3: &Param3& (HitDamage,Mark)
Damage: Skill (21.63e, from Skill, scale with Skill)
Skill (24.4e, from Skill, scale with Skill)
Mark
Support skill: ???
???Param1: &Param1& (HitDamage,Skill) Param2: &Param2& (HitDamage,Mark)
Damage: Skill (from Skill, scale with Skill)
Mark
Ultimate: ???
???Param1: &Param1& (HitDamage,Ultimate) Param2: &Param2& (HitDamage,Mark)
Damage: Ultimate (from Ultimate, scale with Ultimate)
Mark
Next skill upgrade cost
Max upgrade reached
0
Main core
1. ???
???Param1: &Param1& (HitDamage,Skill)
Damage: Skill (27.17e, from Skill, scale with Skill)
2. ???
???Param1: &Param1& (OnceAdditionalAttributeValue,Value1) Param2: &Param2& (OnceAdditionalAttributeValue,AttributeType1)
AddAttr: Ignis DMG (base)
3. ???
???Param1: &Param1& (HitDamage,Skill)
Damage: Skill (21.63e, from Skill, scale with Skill)
4. ???
???Param1: &Param1& (EffectValue,EffectTypeParam1) Param2: &Param2& (EffectValue,EffectTypeFirstSubtype)
Effect: Skill DMG (base)
Main normal
5. ???
???Param1: &Param1& (Effect,EffectTypeParam1) Param2: &Param2& (Buff,Time) Param3: &Param3& (ScriptParameter,CommonData)
Effect: Skill DMG (base)
Buff: ![]()
6. ???
???Param1: &Param1& (HitDamage,Skill)
Damage: Skill
7. ???
???Param1: &Param1& (OnceAdditionalAttribute,Value1) Param2: &Param2& (OnceAdditionalAttribute,AttributeType1)
AddAttr: ATK (%)
9. ???
???Param1: &Param1& (Effect,EffectTypeParam1) Param2: &Param2& (Buff,Time) Param3: &Param3& (Effect,EffectTypeFirstSubtype)
Effect: ATK (%)
Buff: ![]()
10. ???
???Param1: &Param1& (Effect,EffectTypeParam1) Param2: &Param2& (Buff,Time) Param3: &Param3& (Buff,LaminatedNum) Param4: &Param4& (Effect,EffectTypeFirstSubtype)
Effect: Skill DMG (base)
Buff: ![]()
11. ???
???Param1: &Param1& (OnceAdditionalAttribute,Value1) Param2: &Param2& (OnceAdditionalAttribute,AttributeType1)
AddAttr: Mark DMG (base)
12. ???
???Param1: &Param1& (OnceAdditionalAttribute,Value1) Param2: &Param2& (OnceAdditionalAttribute,AttributeType1)
AddAttr: Ignis DMG (base)
8. ???
???Param1: &Param1& (OnceAdditionalAttribute,Value1) Param2: &Param2& (OnceAdditionalAttribute,AttributeType1)
AddAttr: Skill DMG (base)
13. ???
???Param1: &Param1& (Effect,EffectTypeParam1) Param2: &Param2& (Effect,EffectTypeFirstSubtype)
Effect: Crit DMG (base)
Buff: ![]()
Common
41. ???
???Param1: &Param1& (OnceAdditionalAttribute,Value1) Param2: &Param2& (OnceAdditionalAttribute,AttributeType1)
AddAttr: Mark DMG (base)
42. ???
???Param1: &Param1& (OnceAdditionalAttribute,Value1) Param2: &Param2& (OnceAdditionalAttribute,AttributeType1)
AddAttr: Crit DMG (base)
43. ???
???Param1: &Param1& (OnceAdditionalAttribute,Value1) Param2: &Param2& (OnceAdditionalAttribute,AttributeType1)
AddAttr: Ultimate DMG (base)
Support core
21. ???
???Param1: &Param1& (OnceAdditionalAttributeValue,Value1) Param2: &Param2& (OnceAdditionalAttributeValue,AttributeType1)
AddAttr: Ignis DMG (base)
22. ???
???Param1: &Param1& (OnceAdditionalAttributeValue,Value1) Param2: &Param2& (ScriptParameterValue,CommonData) Param3: &Param3& (OnceAdditionalAttributeValue,AttributeType1)
AddAttr: Ignis DMG (base)
23. ???
???Param1: &Param1& (HitDamage,Skill)
Damage: Skill (from Skill, scale with Skill)
24. ???
???Param1: &Param1& (HitDamage,Skill)
Damage: Skill (from Skill, scale with Skill)
Support normal
25. ???
???Param1: &Param1& (OnceAdditionalAttribute,Value1) Param2: &Param2& (OnceAdditionalAttribute,AttributeType1)
AddAttr: Resilience Break Efficiency (base)
26. ???
???Param1: &Param1& (OnceAdditionalAttribute,Value1) Param2: &Param2& (OnceAdditionalAttribute,AttributeType1)
AddAttr: ATK (%)
27. ???
???Param1: &Param1& (OnceAdditionalAttribute,Value1) Param2: &Param2& (OnceAdditionalAttribute,AttributeType1)
AddAttr: Crit Rate (base)
28. ???
???Param1: &Param1& (OnceAdditionalAttribute,Value1) Param2: &Param2& (ScriptParameterValue,CommonData) Param3: &Param3& (OnceAdditionalAttribute,AttributeType1)
AddAttr: Skill DMG (base)
30. ???
???Param1: &Param1& (Effect,EffectTypeParam1) Param2: &Param2& (Buff,Time) Param3: &Param3& (ScriptParameter,CommonData) Param4: &Param4& (Effect,EffectTypeFirstSubtype)
Effect: Skill DMG (base)
Buff: ![]()
31. ???
???Param1: &Param1& (OnceAdditionalAttribute,Value1) Param2: &Param2& (OnceAdditionalAttribute,AttributeType1)
AddAttr: Skill DMG (base)
32. ???
???Param1: &Param1& (Effect,EffectTypeParam1) Param2: &Param2& (Effect,EffectTypeFirstSubtype)
Effect: Ignis DMG (base)
29. ???
???Param1: &Param1& (Effect,EffectTypeParam1) Param2: &Param2& (Buff,Time) Param3: &Param3& (Effect,EffectTypeFirstSubtype)
Effect: Ignis DMG Taken (base)
Buff: ![]()
33. ???
???Param1: &Param1& (ScriptParameter,CommonData) Param2: &Param2& (ScriptParameter,CommonData)
1. Core Talent I
???
2. Core Talent Ⅱ
???
3. Core Talent Ⅲ
???
4. Core Talent Ⅳ
???
5. Core Talent Ⅴ
???
Bonus stats for each activated talent
???
???
???
???
???
???
???
???
???
???
Love gift
Love Candle
Blazing Wings
Fiery Honeypot
Rising Star
Emerging Talent
Shining Star
Stellanite Enchantment
Moonlit Companion
Cosmic Form
Hate gift
Gilded Ceramic Bowl
Blossom Porcelain Cup
Mystic Potion Kettle
first choice just do whatever
special memory doesnt always happen, keep gambling