Type: Overlord
Weak: Umbra🌙
Resist: None⬜
Stats
HP: 800,000,000
ATK: 6,300
DEF: 500
Hit Rate: 100%
Attack Speed: 100%
Aqua DMG: 100%
Ignis DMG: 100%
Terra DMG: 100%
Ventus DMG: 100%
Lux DMG: 100%
Umbra DMG: 100%
Mark DMG Taken: 100%
Resilience: 360,000,000
Aqua RES: 750
Ignis RES: 750
Terra RES: 750
Ventus RES: 750
Lux RES: 750
Umbra RES: 250
Omni-Blade: Execution (5)
Enhances Omni-Blade, allowing Firefly to follow up with a high-power slash after moving.
Cosmic: Rhapsody (5)
Enhances Cosmic Symphony, increasing the density and quantity of falling floating armaments.
Light Hunter (5)
Gains a new Skill: Light Hunter. Locks onto the Main Trekker, throws a floating sword, and follows up with a high-power slash.
Sustain Mode (5)
After Firefly casts a skill, she gains an additional <color=#ec6d21>5</color> Heat.
Eco Mode (5)
When Firefly is All Fired Up, casting Skills costs <color=#ec6d21>5</color> less Heat.
Warm-up Mode (5)
When Firefly is not All Fired Up, she gains <color=#ec6d21>5</color> Heat every <color=#ec6d21>5</color>s.
Blood Thirst (2)
Reduces Max HP by <color=#ec6d21>-50%</color>; restores main Trekker's Max HP by <color=#ec6d21>0.8%</color> each time her Skill DMG is dealt.
Mana Burn (1)
When the Main Trekker gets hit, loses <color=#ec6d21>-10</color> Ultimate Energy.
Mana Burn: Greater (4)
When the Main Trekker gets hit, the squad loses <color=#ec6d21>-20</color> Ultimate Energy.
Minion Downgrade (2)
Reduces Minion DMG by <color=#ec6d21>-80%</color>, and increases Ultimate DMG by <color=#ec6d21>20%</color>.
Mark Fade (2)
Reduces Mark DMG by <color=#ec6d21>-80%</color>, and increases Skill DMG by <color=#ec6d21>20%</color>.
Ultimate Downgrade (2)
Reduces Ultimate DMG by <color=#ec6d21>-80%</color>, and increases Auto Attack DMG by <color=#ec6d21>20%</color>.
Battle Trance (2)
Reduces the Main Trekker's DMG Taken by <color=#ec6d21>-50%</color>; increases DMG by <color=#ec6d21>2.5%</color> each time the Main Trekker deals DMG. Lasts <color=#ec6d21>3</color>s, stacking up to <color=#ec6d21>30</color> times.
Crit Tuning: DMG (2)
Increases Crit DMG for the squad by <color=#ec6d21>40%</color>, but reduces Crit Rate by <color=#ec6d21>-30%</color>.
Crit Tuning: Rate (2)
Increases Crit Rate for the squad by <color=#ec6d21>15%</color>, but reduces Crit DMG by <color=#ec6d21>-30%</color>.
DMG Increase: Lesser (1)
Increases all enemy DMG dealt by <color=#ec6d21>10%</color>
DMG Increase: Medium (2)
Increases all enemy DMG dealt by <color=#ec6d21>20%</color>
DMG Increase: Greater (4)
Increases all enemy DMG dealt by <color=#ec6d21>30%</color>
Degen: Lesser (1)
Reduces the squad's Charge Efficiency by <color=#ec6d21>-10%</color>
Degen: Medium (2)
Reduces the squad's Charge Efficiency by <color=#ec6d21>-20%</color>
Degen: Greater (4)
Reduces the squad's Charge Efficiency by <color=#ec6d21>-30%</color>
Holy Avenger: Lesser (1)
Increases Firefly's DMG by <color=#ec6d21>2%</color> for every <color=#ec6d21>10%</color> HP she loses.
Holy Avenger: Medium (2)
Increases Firefly's DMG by <color=#ec6d21>4%</color> for every <color=#ec6d21>10%</color> HP she loses.
Holy Avenger: Greater (4)
Increases Firefly's DMG by <color=#ec6d21>8%</color> for every <color=#ec6d21>10%</color> HP she loses.
Quick Cycle (2)
Reduces the Main Trekker's Skill DMG by <color=#ec6d21>-25%</color>, but reduces Skill Cooldown by <color=#ec6d21>-20%</color>.
Victorious Pursuit (1)
When Firefly hits a target, increases her DMG by <color=#ec6d21>15%</color> for <color=#ec6d21>5</color>s.
Victorious Pursuit: Greater (4)
When Firefly hits a target, increases her DMG by <color=#ec6d21>40%</color> for <color=#ec6d21>5</color>s.
Charge & Ultimate (1)
Increases the squad's Charge Efficiency by <color=#ec6d21>25%</color> but reduces Ultimate DMG by <color=#ec6d21>-40%</color>.
Blade Hunger (2)
The Main Trekker loses <color=#ec6d21>15%</color> current HP every <color=#ec6d21>4</color>s, but restores <color=#ec6d21>0.5%</color> Base Max HP upon landing a Crit Hit.
Risky Mend (2)
When casting a skill, the Main Trekker recovers <color=#ec6d21>15%</color> Base Max HP, but cannot be healed for <color=#ec6d21>4</color>s upon taking DMG.
Spotlight Thief (4)
Increases Charge Efficiency for Support Trekkers by <color=#ec6d21>20%</color>. The Main Trekker loses <color=#ec6d21>15%</color> of current HP when a Support Trekker casts Ultimate.
Energy Overdraft (1)
The squad gains <color=#ec6d21>100%</color> Energy upon entering the stage, but reduces Charge Efficiency by <color=#ec6d21>-15%</color>.
Energy Overdraft: Greater (6)
The squad gains <color=#ec6d21>100%</color> Energy upon entering the stage, but reduces Charge Efficiency by <color=#ec6d21>-40%</color>.
Perilous Evade (4)
Upon dodging, increases DMG Taken by the Main Trekker by <color=#ec6d21>35%</color> for <color=#ec6d21>4</color>s.
Cursed Counter (6)
When the Main Trekker gets hit, reduces ATK SPD by <color=#ec6d21>-20%</color> for <color=#ec6d21>10</color>s.
Pain into Power (4)
The Main Trekker takes <color=#ec6d21>40%</color> more DMG, but gains <color=#ec6d21>20</color> Energy upon taking DMG.
Cognitive Glitch (6)
Increases the Main Trekker's Skill DMG by <color=#ec6d21>90%</color>, which then decreases by <color=#ec6d21>-6%</color> every <color=#ec6d21>6</color>s.
Fair-Weather Fighter (1)
When Firefly has more than <color=#ec6d21>70%</color> HP, reduces DMG Taken by <color=#ec6d21>-20%</color>; when her HP falls below <color=#ec6d21>20%</color>, increases DMG Taken by <color=#ec6d21>20%</color>.
Fair-Weather Fighter: Greater (6)
When Firefly has more than <color=#ec6d21>50%</color> HP, reduces DMG Taken by <color=#ec6d21>-40%</color>; when her HP falls below <color=#ec6d21>10%</color>, increases DMG Taken by <color=#ec6d21>10%</color>.
Radiant Carapace: Lesser (1)
When Firefly receives Skill DMG, she gains <color=#ec6d21>-1%</color> DMG RES for <color=#ec6d21>3</color>s, stacking up to <color=#ec6d21>10</color> times. This effect stacks up to <color=#ec6d21>1</color> times per second.
Radiant Carapace: Medium (2)
When Firefly receives Skill DMG, she gains <color=#ec6d21>-2.5%</color> DMG RES for <color=#ec6d21>3</color>s, stacking up to <color=#ec6d21>10</color> times. This effect stacks up to <color=#ec6d21>1</color> times per second.
Radiant Carapace: Greater (6)
When Firefly receives Skill DMG, she gains <color=#ec6d21>-4%</color> DMG RES for <color=#ec6d21>3</color>s, stacking up to <color=#ec6d21>10</color> times. This effect stacks up to <color=#ec6d21>1</color> times per second.