Stats
HP: 800,000,000
ATK: 4,364
DEF: 500
Hit Rate: 100%
Attack Speed: 100%
Aqua DMG: 100%
Ignis DMG: 100%
Terra DMG: 100%
Ventus DMG: 100%
Lux DMG: 100%
Umbra DMG: 100%
Mark DMG Taken: 100%
Resilience: 360,000,000
Aqua RES: 250
Ignis RES: 570
Terra RES: 570
Ventus RES: 570
Lux RES: 570
Umbra RES: 570
Increases Crit DMG for the squad by <color=#ec6d21>40%</color>, but reduces Crit Rate by <color=#ec6d21>-30%</color>.
Each time Chaton is hit by a skill attack, increases all DMG dealt by <color=#ec6d21>1%</color> for <color=#ec6d21>3</color>s. Stacks up to <color=#ec6d21>10</color> times; max 1 stack per second.
Each time Chaton is hit by a skill attack, increases all DMG dealt by <color=#ec6d21>2.1%</color> for <color=#ec6d21>3</color>s. Stacks up to <color=#ec6d21>10</color> times; max 1 stack per second.
Reduces the squad's Mark DMG by <color=#ec6d21>-80%</color> and increases Ultimate DMG by <color=#ec6d21>20%</color>
Reduces the squad's Auto Attack DMG by <color=#ec6d21>-80%</color> and increases Skill DMG by <color=#ec6d21>20%</color>
Chaton initially takes <color=#ec6d21>-5%</color> reduced DMG. Every <color=#ec6d21>4</color>s, increases DMG RES by <color=#ec6d21>-0.2%</color>. Stacks up to <color=#ec6d21>45</color> times.
When the Main Trekker is hit, reduces Skill DMG by <color=#ec6d21>-15%</color> for <color=#ec6d21>5</color>s. This effect can be triggered once every <color=#ec6d21>5</color>s.
When the Main Trekker is hit, increases DMG they take by <color=#ec6d21>2%</color> for <color=#ec6d21>5</color>s. Stacks up to <color=#ec6d21>10</color> times.
Increases Skill DMG for the squad by <color=#ec6d21>15%</color>, but increases DMG Taken by <color=#ec6d21>30%</color>.
Every <color=#ec6d21>10</color>s in battle, reduces DMG dealt by all Trekkers in the squad by <color=#ec6d21>-1.2%</color>. Stacks up to <color=#ec6d21>12</color> times.
Every <color=#ec6d21>10</color>s in battle, reduces DMG dealt by all Trekkers in the squad by <color=#ec6d21>-2.4%</color>. Stacks up to <color=#ec6d21>12</color> times.
When the Main Trekker's HP falls below <color=#ec6d21>10%</color>, immediately restores HP equal to <color=#ec6d21>80%</color> of Max HP, but all DMG dealt is reduced by <color=#ec6d21>-25%</color> for <color=#ec6d21>20</color>s. Cooldown: <color=#ec6d21>60</color>s.
Reduces DMG dealt by the Main Trekker by <color=#ec6d21>-40%</color>. Each time a Support Trekker deals DMG, increases the Main Trekker's DMG dealt by <color=#ec6d21>2%</color> for <color=#ec6d21>5</color>s. Stacks up to <color=#ec6d21>20</color> times.